

Liam Wayne is minding his own business when the apocalypse arrives and drops his entire residential complex, Greenhill, into a monster-infested forest with no warning and no exit. He awakens a survival system almost by accident, unlocks a point exchange store and the ability to merge spaces, and makes a choice that surprises even himself—he is not leaving anyone behind. He pulls together an unlikely team, a motorcycle queen, a firefighter built like a wall, a surprisingly lethal young girl, and more, exchanges system points for weapons and supplies, and turns a community of ordinary neighbors into something that can actually fight back. Seven days of relentless undead waves.Internal betrayals from the selfish and the desperate. And through it all, the quiet stubborn solidarity of people who decide that survival means nothing if they do it alone. Liam leads them through every wave, every threat, every knife in the back, and carves a path out of the wasteland for every last one of them.

In the 262nd year of the Dragova Era, melting polar glaciers and rising seas swallow countless nations. Ancient sea beasts awaken, invading human lands. On January 1 of year 263, the Rank-10 beasts strike humanity’s last territory, Taelsky. Led by General Alaric Thorne, the elite Dragova Squad fights bravely—but by March 12, they are all annihilated.
![[ENG DUB] Otome Game Villainess: My Demon Attendants Can't Escape](https://acfs3.goodshort.com/dist/src/assets/images/pc/common/f901131c-default-book-cover.png)
Loris, a burned-out office worker, transmigrates into an otome game as the villainess destined to be destroyed by her demon attendants. With a system to guide her, she must win over four demons—each more broken and dangerous than the last—by swapping cruelty for kindness. From fragile healers to savage warriors, she exposes lies, survives battles, and eventually takes down the final boss. In the end, she rules them all, flipping the game into her own matriarchal power fantasy.

Loris, a burned-out office worker, transmigrates into an otome game as the villainess destined to be destroyed by her demon attendants. With a system to guide her, she must win over four demons—each more broken and dangerous than the last—by swapping cruelty for kindness. From fragile healers to savage warriors, she exposes lies, survives battles, and eventually takes down the final boss. In the end, she rules them all, flipping the game into her own matriarchal power fantasy.

A cultivation game merges with reality, allowing humans to inherit their in-game cultivation levels. Some achieve Foundation Building and can shatter mountains with their fists. Others reach Core Formation and fly on swords. A few become Nascent Soul experts capable of moving mountains and cleaving rivers. The age of universal cultivation arrives! Meanwhile, Timmy Evans spends ten years gaming non-stop, clearing every dungeon and completing the ultimate challenge to become the server’s number one player. Now he inherits the strongest cultivation level of all—the Divine Overlord stage.