

Eighteen-year-old Nora was lured to an abandoned lumber mill by her stepsister, Grace, where Wade kidnapped and murdered her. After her death, Nora became a trapped spirit at Blackwood Manor and watched as her parents, Caleb and Evelyn, continued to believe Grace's lies. As Grandma Ruth, Deputy Eli, and others investigated, clues including phone records, a camellia bracelet, old injuries, and dental records gradually formed a chain of evidence, ultimately exposing the truth: Grace had orchestrated the kidnapping, while Wade had carried out the murder.

Liam Wayne is minding his own business when the apocalypse arrives and drops his entire residential complex, Greenhill, into a monster-infested forest with no warning and no exit. He awakens a survival system almost by accident, unlocks a point exchange store and the ability to merge spaces, and makes a choice that surprises even himself—he is not leaving anyone behind. He pulls together an unlikely team, a motorcycle queen, a firefighter built like a wall, a surprisingly lethal young girl, and more, exchanges system points for weapons and supplies, and turns a community of ordinary neighbors into something that can actually fight back. Seven days of relentless undead waves.Internal betrayals from the selfish and the desperate. And through it all, the quiet stubborn solidarity of people who decide that survival means nothing if they do it alone. Liam leads them through every wave, every threat, every knife in the back, and carves a path out of the wasteland for every last one of them.

Betrayed. Killed. Reborn as a worthless eight-year-old. The greatest Necromancer King doesn't stay down. Hidden behind a child's face, he contracts Death and a Fallen Angel—and makes every one of them pay. Until a voice laughs from the dark—"You didn't think it was over, did you?"