

Orphaned by dark wizards as a child, Qasim wanders with a magic lamp saved by his mother and is taken to the palace by Layla. Coveting the lamp, Jamal conspires with sorcerers to ambush Layla during a duel. At the critical moment, Qasim summons the Genie.

In a world ruled by magic, one boy was born with none. Branded a worthless outcast, a sudden twist of fate leads Noah to summon Valhalla—a mythical sanctuary long lost to the magical realm. Now, the Frost Queen, the Paladin of Light, and the once-omnipotent ancient spirits of legend bow to his every command. While the entire world scrambles to unearth the enigmatic ""Lord of Valhalla"", no one suspects that this supreme overlord is the very boy they despise. True power can be hidden, but never forever. Will Noah inherit the legacy of these ancient legends, or will he be the one to bring their era to a devastating end?

Brandon Cole is a seasoned veteran detective with decades of solved cases behind him and wakes up in the wrong century as an eight year old ninth-rank official in ancient era, the lowest rung of the imperial ladder. The local gentry have already decided he is a figurehead they can control. They miscalculate immediately. A celestial magistrate system activates just in time, and Brandon, drawing on every interrogation technique and investigative instinct from his past life, begins dismantling their assumptions one case at a time. He cracks a child abduction case in broad daylight with the whole town watching, outmaneuvers the gentry at their own game, and drives out the bandit threat they thought nobody could touch. Every victory earns system rewards: martial arts manuals, attribute upgrades, the tools of a legend in the making. He is eight years old. He is also the sharpest mind in the province. The locals call him Mr. Justice. They mean it with complete sincerity.

In 1976, nine-time world chess champion Mac Sullivan goes to the countryside with his wife and daughter. While foraging for wild vegetables, he stumbles upon two mysterious sages playing an otherworldly game of chess.Mesmerized by their match, Mac steps in to play a few moves, completely losing track of time. When the game finally ends, he discovers that 49 years have passed in the mortal world. To compensate for the lost time, one of the sages gifts him a mystical peach of immortality, but its supernatural power is too strong, and Mac is rejuvenated into a ten-year-old child, now possessing decades of chess mastery in a young boy’s body.
![[ENG DUB] Playground Rules Don't Apply to Princesses](https://acfs3.goodshort.com/dist/src/assets/images/pc/common/f901131c-default-book-cover.png)
On her coming-of-age day, Leah Judd, Crown Princess of Valia, awakens in the body of an eight-year-old in the modern world—the real daughter who was switched at birth.Neglected while the fake daughter stole all love, she starved to death. Furious, Leah smiles coldly. If her father is unloving, she'll find another—one scorned as useless. After all, she's a princess. Turning a wastrel into a legend? Child's play.

"Princess Olivia was desperate. Her uncle betrayed her for a political marriage, while her stepmother and cousin plotted to destroy her. Her sole ally was Mason, a guard she'd saved from the streets. To break the engagement, she seduced Mason and created a scandal. It worked, but Mason was beaten bloody and banished. Three years on, Olivia remained bound to James, fighting for her inheritance. At an auction, her fiancé bid on the fabled Heart of the Ocean, but a masked nobleman offered an astonishing million gold coins. Olivia pursued, tore off his mask, and met the eyes of Mason, the guard she had ruthlessly discarded and ruined."

Emilia is the reincarnation of Saintess Natasha, who died in battle 70 years ago. Entering the Royal Academy of Magic as a baron's illegitimate daughter, she excels in magic and swordsmanship, earning a surprise nomination for the Saintess selection. There, Clara and her mother scheme against her, but Emilia inadvertently awakens the mad King Arthur, revealing her true identity.

Everyone thinks Lucien Thorne is just another homeless drifter. In truth, he's the last heir of Solomon's magic, wielding ancient spells lost for thousands of years! His search for a sacred relic leads him to Isabella Sterling, the powerful heiress he was promised long ago!

Three years ago, I drugged the mafia heir, Vincent. After that one wild night, he didn’t kill me. Instead, he fucked me until my legs went weak, gripping my waist and whispering the same word over and over: “Principessa.” Just as I was about to propose, his first love, Isabella, returned. To keep her happy, Vincent let a car hit me, had my mother’s heirlooms thrown to stray dogs, and sent me to prison… But when I was finally broken, flying to Boston to marry someone else, Vincent tore New York City apart to find me.

Richard, a broke, sharp-tongued black-market vet, gets evicted from his rundown flat and is hired at an astronomical rate by the mysterious noblewoman Catherine to be the night keeper of Ashford Manor. His plan is simple: coast through the shift, collect his paycheck, and get out. But when he stumbles into a forbidden zone to save a mortally wounded Abyssal Royal Squid, he inadvertently completes the seal on an S-class calamity—and the overflow magic floods straight into him. Suddenly, the entire world thinks some legendary hidden powerhouse just obliterated the disaster. He keeps healing beasts for the money, but the more he heals, the stronger he becomes, earning him an A-rank agent badge from the DMTC. As he digs deeper into the manor's secrets, he uncovers the horrifying truth—this is no mansion, but a crumbling prison built on the souls of fourteen ancestral guardians, barely containing thousands of calamities. And he has been chosen as the sole heir to inherit their power and end a century-long nightmare.