

In the year 2399, all of humanity is drawn into a game known as Doomsday Hotel. Every player who enters is given a basic hotel. The higher the level, the larger and more powerful the hotel becomes. In his previous life, Ryan Charles sold his hotel for $30 million. Little did he know that 30 days later, the Earth would descend into a doomsday, and the hotels within the game would manifest in reality as shelters. As a result, Ryan fell into slavery and met a miserable end. Who could have imagined that when he opened his eyes again, he had returned to the very day he was pulled into the game—and this time, he was bound to the strongest system. Trash men and scheming women come to provoke him? They only end up getting slapped in the face. While other players are still trying to figure out the game's mechanics, Ryan has already built a top-tier luxury hotel, gathered four beautiful maidservants, and is comfortably lying back, waiting for Doomsday to arrive.

Ethan Shaw was once just an ordinary security guard in Grayhaven. At 26, he had never even held a woman's hand. When the zombie apocalypse broke out, he managed to survive for only 12 days before being torn apart by the undead. Then fate reset everything. Given a second chance, Ethan awakened the Apocalypse Convoy System, a power that grew stronger every time he saved a beautiful woman. As civilization collapsed and human nature turned darker by the day, Ethan built a convoy where survival, desire, and rewards became inseparably linked.
![[ENG DUB] The Mirror Across Nine Centuries](https://acfs3.goodshort.com/dist/src/assets/images/pc/common/f901131c-default-book-cover.png)
Luke Shaw walks out of prison framed by his own brother and stumbles into something inexplicable, an ancestral bronze mirror that connects him across nine centuries to Wendy Cole, a young woman surviving alone in the Ascon Era. They make a deal. Luke sends modern goods and business strategies through the mirror, helping Wendy clear her father's wrongful conviction and build a commercial empire from nothing. She sends back Ascon antiques, giving Luke the capital and leverage he needs to dismantle his brother's power piece by piece. Two people wronged by their own families, separated by a thousand years, building each other's revenge one transaction at a time.

Luke Shaw walks out of prison framed by his own brother and stumbles into something inexplicable, an ancestral bronze mirror that connects him across nine centuries to Wendy Cole, a young woman surviving alone in the Ascon Era. They make a deal. Luke sends modern goods and business strategies through the mirror, helping Wendy clear her father's wrongful conviction and build a commercial empire from nothing. She sends back Ascon antiques, giving Luke the capital and leverage he needs to dismantle his brother's power piece by piece. Two people wronged by their own families, separated by a thousand years, building each other's revenge one transaction at a time.

When Godhold launches worldwide, players from all over the world rush in to fight for dominance. Felix Quinn awakens a god-tier talent—10x attack speed—crushing all competition with overwhelming power. He levels at insane speed, farms bosses effortlessly, and secures top-tier resources while dominating the in-game economy. As he leads his region to the top, his unbelievable rise draws both admiration and accusations of cheating. He never explains. He lets his gameplay speak. In the end,he stands alone at the pinnacle of the game.
![[ENG DUB] All or Nothing: The Fatal Gamble](https://acfs3.goodshort.com/dist/src/assets/images/pc/common/f901131c-default-book-cover.png)
After losing his down payment in a gamble, Luke Lovell attempts suicide—but survives. His father, Bryce Lovell, brings him into the casino, secretly plotting to turn every thousand against the house. Amid cheating and hidden dangers, he outsmarts everyone in a high-stakes game, redeeming both father and son. The table remains a warning: greed ruins lives; only by quitting can one see the light.