

Reborn three hours before the apocalypse, Damon Burke awakens the Emotion System! In his previous life, he was betrayed, murdered,and devoured by his fiancee and a local thug. This time, he maxes out every loan, liquidates all his assets, and frantically stockpiles supplies. Watch as Damon takes revenge on his treacherous ex, brutally eliminates the thug, and conquers his apartment building, neighborhood, district, and eventually the entire city—step by step unraveling the truth behind the apocalypse.

Sandra Lovell, a corporate slave obsessed with the maiden game, wakes up as Lilith, the villainess who abused four devil butlers and met a deadly end. Holding a whip over the beaten Lyle, she faces Karlos and Mordred’s burning hatred. A system warns: win over your butlers to lower their corruption levels—or die. With Jormund on the brink, the first death plot has begun.

In a post-apocalyptic world, Ivy Reed awakens in the body of a notorious villainess—accused of colluding with a scumbag to harm children. Exiled with scarce supplies and a husband and child who distrust her completely, she refuses to succumb to fate. Along the perilous journey,she gradually turns the tables and reshapes everyone’s perception of her. Courage, cleverness, and heart prove that even a so-called villainess can rewrite her destiny.

Lydia Nott's mother-in-law falls gravely ill, but Ian Hart, mistakenly thinking the ambulance is for Lydia's ex-boyfriend, blocks its path. At the hospital, he refuses to donate blood and even destroys the blood source needed for the rescue. Despite Lydia's efforts to find help, her mother-in-law dies. Ian skips the memorial to attend Ivy Scott's birthday, only to learn the truth too late. When he tries to expel Lydia from the Hart family, he discovers she's the rightful heir. Stricken with guilt over his mother's death, he is left to face the consequences of his actions.

In the year 2399, all of humanity is drawn into a game known as Doomsday Hotel. Every player who enters is given a basic hotel. The higher the level, the larger and more powerful the hotel becomes. In his previous life, Ryan Charles sold his hotel for $30 million. Little did he know that 30 days later, the Earth would descend into a doomsday, and the hotels within the game would manifest in reality as shelters. As a result, Ryan fell into slavery and met a miserable end. Who could have imagined that when he opened his eyes again, he had returned to the very day he was pulled into the game—and this time, he was bound to the strongest system. Trash men and scheming women come to provoke him? They only end up getting slapped in the face. While other players are still trying to figure out the game's mechanics, Ryan has already built a top-tier luxury hotel, gathered four beautiful maidservants, and is comfortably lying back, waiting for Doomsday to arrive.

The whole world is thrown into a mysterious survival game on an endless highway. Everyone gets a lonely road, a random vehicle, and must scavenge for supplies to survive. At night, terrifying unknown entities emerge to hunt the living. Eric Quimby starts with the worst possible companion—a powerless cleaning robot with no combat ability, meant for cleaning, not survival.

My coworkers and I are forcibly dragged into a bizarre game with the initial title displayed as "War of the Plants". Everyone crowds around to choose camps or safe houses with abundant water resources. I am the only one who picks a plastic apartment in the desert with no water or electricity. My female supervisor mocks me in front of everyone, saying I must be out of my mind. No one is willing to team up with me, and they even bet I won't last three days. When choosing abilities, everyone rushes for practical powers like spatial storage or metal control. I, however, choose reverse photosynthesis that allows me to gain energy from air humidity. Everyone immediately mutes me in the game. Clearly, no one wants to hear my desperate cries for help later. But when the system revokes team permissions and administrator functions, everyone is stunned. The game's name is reset to "Magnet Apocalypse".

As the plane was going down, we discovered one of the parachutes was defective. In that life-or-death moment, Eugene Shaw handed me the last working parachute. I made it to the ground, but my illegitimate sister, Sharon Cook, was lost in the crash, her remains never recovered. After our rescue, Eugene kept his word and married me, fulfilling our engagement. The wedding was extravagant, but our marriage was a complete disaster. For six years, he lived with a searing hatred, convinced I was responsible for Sharon’s death. To him, I was a villain, and my life became a living hell. When we finally reached the end of our toxic marriage, Eugene dragged me back to the site of the crash, choosing to end both our lives in a twisted act of vengeance. When I opened my eyes again, I was back on that fateful day, just before the crash. This time, I decided to give the chance of survival to the person he loved most.

Sandra Lovell unexpectedly finds herself reincarnated as Lilith, the villainess in an otome game. After winning over six demon butlers and quelling the chaos, a rare celestial phenomenon known as the Twin Suns triggers a deadly storyline that binds the butlers' lives to her own. To defy her fate, she journeys through different paths of destiny, challenging divine judgment. Amid bonds and battles, can she rewrite the ending that was meant to be hers?