

The whole world is thrown into a mysterious survival game on an endless highway. Everyone gets a lonely road, a random vehicle, and must scavenge for supplies to survive. At night, terrifying unknown entities emerge to hunt the living. Eric Quimby starts with the worst possible companion—a powerless cleaning robot with no combat ability, meant for cleaning, not survival.

Nora gave everything she had to save her husband Elijah, and their son Ryan, both of whom pretended to be suffering from liver cirrhosis. She worked herself to the brink, only to discover during a part-time job that it was all a lie.The illness was fake, and Elijah was no poor, ordinary man. He turned out to be a powerful billionaire. It had all been a twisted game between father and son, with her love as the prize. Shattered by betrayal and humiliation, Nora walked away, determined to take back control of her life. But by the time Elijah and Ryan realize what they've lost, it may already be too late.

Reborn in a disgraced heiress's body, a genius forensic investigator plays a deadly game of revenge against her own killers. But her dangerous new groom—the city's most feared mafia's new blood—has secretly loved her soul for six years. She handles the scalpels, he handles the guns, and he will tear the world apart just to shield her.

My coworkers and I are forcibly dragged into a bizarre game with the initial title displayed as "War of the Plants". Everyone crowds around to choose camps or safe houses with abundant water resources. I am the only one who picks a plastic apartment in the desert with no water or electricity. My female supervisor mocks me in front of everyone, saying I must be out of my mind. No one is willing to team up with me, and they even bet I won't last three days. When choosing abilities, everyone rushes for practical powers like spatial storage or metal control. I, however, choose reverse photosynthesis that allows me to gain energy from air humidity. Everyone immediately mutes me in the game. Clearly, no one wants to hear my desperate cries for help later. But when the system revokes team permissions and administrator functions, everyone is stunned. The game's name is reset to "Magnet Apocalypse".

Just because I forget to bring my mate's lover back—leaving her alone in the wilderness for three hours—he flies into a rage and throws me into an abandoned well in the desolate countryside. "You need to experience the torment that Belinda was put through." The well is deep and narrow, forcing me to curl up in my wolf form. I struggle to breathe. I plead for mercy and beg for forgiveness. However, all he does is tell me off icily. "Stay there and repent for your sins. You'll only understand the dignity required of a Luna once you learn your lesson from this." He orders his men to seal the well with a large boulder. I let out anguished howls and roars as I claw my way upward. However, I only fall back down over and over again. The walls of the well are covered in my claw marks. I continue like this until I can't make a sound through my parched throat. … Half a month later, my mate's heart softens when he sees the birthday gift I've prepared in advance for him. He decides to end my punishment. Unbeknownst to him, worms and snakes have already gnawed my body beyond recognition at the bottom of the well.

In 2287, humanity is extinct, and Earth belongs to vampires and werewolves locked in a century-old war. When vampire archivist Veyra discovers a preserved human skeleton and a forbidden biology textbook, she begins questioning everything her kind believes about the past. Meanwhile, werewolf scout leader Elon learns that his sacred symbols are actually relics of human civilization. Their investigations lead them to the Dead Zone, where they uncover a terrifying truth: humanity vanished in a single, unexplained moment. Hunted as heretics, Veyra and Elon must join forces with a mysterious AI to uncover the truth behind humanity's extinction before history repeats itself.

Dorian Valmont, crown prince of the ancient Navorin era, awakens as a 6-year-old child in modern times after a drunken accident. With ancient wisdom hidden behind a child's face, he outsmarted every adult in the decaying Valmont family, tore down their corrupt legacy, and built a new empire from the ashes. Just when he's about to claim his rightful place as the head of the family, new enemies emerge from the shadows. Now, a storm is brewing—one that threatens to destroy everything he's built and expose the thousand-year-old secret he carries.

Toe Bean's best friend has sent her a romance game that's apparently "very popular, features a white-haired and red-eyed male lead, and allows verbal communication". So, Toe puts on a pair of smart glasses and begins her immersive journey excitedly. But thanks to an error her friend has made, Toe has actually entered an immersive horror game named "Manor of Mists". Relying solely on her desire to redecorate the manor and her misunderstanding toward romance games, Toe is able to transform the creepy manor into a cozy-looking home. Not only has she brought peace to the malicious spirits haunting the manor, but she has also converted the boss, who's supposedly a cold-hearted murder machine, into a perfect boyfriend who acts cute, knows how to cook, and is willing to travel through dimensions for her sake.

After I got pulled into the horror game, my nearsightedness made everything blurry. I ended up treating the creepy girl in the blood-stained dress like my own daughter, the final boss like my husband, and the old creepy ghosts like my loving parents. The first time I met the boss, I grabbed his abs and said, “Nice body. Shame you’re kind of short.” He actually laughed in anger, picked up the severed head in his hand, put it back on his neck, and ground out, “I’m six-foot-one. Still think I’m short now?”