

When Eldritch Prison fails and its monstrous inmates flood into the world, humanity loses control of the night in a matter of days. The creatures born of human fear and rage and grief tear through everything in their path. Spencer Gray loses his parents to Subject 004, Wrath, and the rage that consumes him in that moment is so absolute, so pure, that the prison itself takes notice. It selects him as warden, granting him the power to capture any creature by force and strip it of its abilities for his own use. He joins the official human organization hunting these monsters and begins his pursuit of Wrath, absorbing power with every creature he takes down, becoming something the monsters recognize and fear. The humans who fight alongside him start to wonder whether the warden the prison chose is entirely on their side. Spencer has one answer to that question: he is on nobody's side but his parents'.

Brad Lowe is a top player who transmigrates into the fantasy world, the Twilight Continent, the moment he quits the game. He retains every perfected skill—but has zero interest in adventuring. Monsters? Too lazy to fight. Beauties? Too lazy to flirt.Even divine blessings are rejected. Yet fate drags him into wars among adventurers, turning a man who only wants to rest into an unwilling “savior.”
![[ENG DUB] Water in the Whiskey Glass](https://acfs3.goodshort.com/dist/src/assets/images/pc/common/f901131c-default-book-cover.png)
On the eve of closing a billion-dollar funding round, Damon Jones is betrayed by the two people closest to him. His girlfriend Alicia Watkins and his best friend Lewis Baird orchestrate a setup. They get him drunk, trick him into driving, frame him for drunk driving, seize control of his company, and ultimately take his life. When fate gives Damon a second chance, he remembers every detail of the scheme.