

Reborn as the long-lost daughter of a powerful family, Dana returns home only to be betrayed by her family and replaced by a fake daughter. Refusing to beg for love, she teams up with the family's disgraced son and turns an inheritance war into her path to revenge, redemption, and the family she was meant to have.

Human girl Nellie, drunk, stumbles into werewolf king Clifford's territory, has a one-night stand with him, and flees. Five years later, she applies to be his family doctor for her sick son Brady—only to discover her employer is the man from that night. Recognizing her, Clifford relentlessly pursues her while Brady's werewolf blood awakens. Werewolf nobles repeatedly frame Brady as a "cursed child" and try to kill him, but Clifford protects his family. At their wedding, he exposes the conspiracy and proves Brady's pure lineage. Nellie accepts his proposal, Brady gains the pack's acceptance, and the three live happily ever after.

Betrayed. Killed. Reborn as a worthless eight-year-old. The greatest Necromancer King doesn't stay down. Hidden behind a child's face, he contracts Death and a Fallen Angel—and makes every one of them pay. Until a voice laughs from the dark—"You didn't think it was over, did you?"

The unmatched Dragon King has returned! With overwhelming power and strength, his ironclad rule will have the world trembling in fear.

Betrayed by his fiancée Linda, Morgan faces total ruin. But his business simulation game turns into reality. Elite CEO Eve Jenkins arrives, handing him an empire. When Morgan buys out his old firm and crushes his betrayers, Linda realizes in despair: the burden she dumped is now an unreachable god.

In a world ruled by magic, one boy was born with none. Branded a worthless outcast, a sudden twist of fate leads Noah to summon Valhalla—a mythical sanctuary long lost to the magical realm. Now, the Frost Queen, the Paladin of Light, and the once-omnipotent ancient spirits of legend bow to his every command. While the entire world scrambles to unearth the enigmatic ""Lord of Valhalla"", no one suspects that this supreme overlord is the very boy they despise. True power can be hidden, but never forever. Will Noah inherit the legacy of these ancient legends, or will he be the one to bring their era to a devastating end?

King of Gambling Edgar Fitz accepts his dying master Rodney Dixon’s final request to protect the Dixon family for three years and marry his only daughter, Esme Dixon. Edgar agrees to the arrangement, conceals his identity, safeguards the Dixonfamily, and cares for Esme for three years.However, his silent dedication and protection earn only the Dixon mother-daughter’s contempt and mockery. Edgar silently endures until only three days remain of the three-year agreement. Just as the deadline approaches, Esme is trapped by her friend in a gambling scheme that will cost the Dixon family dearly. Edgar intervenes in time, unleashing his gambling techniques to defeat the opponent. Afterward, Edgar leaves the Dixon family. When Esme learns of his departure, she panics and searches everywhere for him.

The zombie apocalypse breaks out, and Frank Parker dies in betrayal. Fate grants him a second chance. This time, he wakes bound to the Maid Collection System, a power that lets him recruit and form deep bonds with exceptional women who become the core of everything he builds. He assembles his people, establishes a fortified base, and takes his revenge on those who sold him out, rising from the absolute bottom toward something that looks increasingly like kingship. A lightning ability and a mech suit keep him alive in the field; genuine bonds of loyalty keep the base alive from within. As a catastrophic tide of the dead and a hidden orchestrator both close in at once, Frank leads his growing legion toward a throne over whatever world comes next.

James Grant was kidnapped when he was a kid and stayed ten years in the orphanage. When he finally found his family, his family made him take the blame for illegally running a casino, instead of his adopted brother, Yale. During the days in jail, James met the Card King, Jack Warren. Jack taught James all his gambling skills and asked James to use these skills against gambling. After getting out of jail, James decided to take revenge and protect his friends from the orphanage.

"As a child, Elliot Gray witnesses his parents' tragic deaths caused by gambling, driving him to dedicate his life to fighting against illegal gambling. After becoming a national anti-gambling ambassador, he dies unexpectedly and finds himself transported back to the moment when he was eight years old, before his family's tragedy unfolds. Armed with the gambling skills and experience from his previous life, Elliot changes his fate, saves his parents, and exposes the ruthless underground casinos behind their suffering. When casino boss Nate Black refuses to accept defeat and seeks help from the powerful Mr. Shaw, Elliot faces an even greater challenge. Along the way, he rescues Jaden Reed, his loyal ally from his previous life, and begins a new journey to bring down the forces controlling the gambling underworld."