

Esports player Cade is pulled into a reality-rendered game world, where he acquires a gacha system and successfully defeats the game's ultimate boss. But he soon realizes: this is not a game. It is a precursor to the imminent collapse and convergence of countless multiverses. Armed with the gacha system, he travels through countless bizarre game dimensions, plundering power at the brink of life and death, and collecting fragments of the core code. If the system is not repaired, the entire world will be annihilated. And he is the only one who can break the fate of this multiversal catastrophe.

I open my eyes to a twisted corridor, the air thick with rot and roses. I'm thrown into a deadly game with 99% mortality, forced by a system to court non-human beings—a crying stitched monster, a time-controlling puppeteer, an abyss lord who feeds on fear. While others flee, I read love poems to vengeful spirits and dance with skeletons. Fail, I die; succeed, I survive. But when romance meets horror, can I trust my heart?
![[ENG DUB] Funeral Shop Owner vs Infinite Horror Game Mode](https://acfs3.goodshort.com/dist/src/assets/images/pc/common/f901131c-default-book-cover.png)
Julia Yates, a funeral shop owner, is pulled into an S-rank horror instance, “Ghost Bride in the Rain,” and bound to a system promising a ten-billion reward if she survives. Forced to kiss the ghost bride, she discovers it is actually Samuel Freeman, an SSS-rank male ghost. Using her skills, she deciphers the rules, clears deadly stages, exposes schemes, and learns his tragic past. She wins the reward—only to be dragged into another SS-rank vampire castle instance.

Kevin Lynch finds himself in a world of Mecha Maidens. Branded with F-rank Combat Aptitude, he's abandoned and targeted for his inheritance. He activates the Divine Modification System,upgrades the E-rank Mecha Maiden Ember Vale into a powerful fighter, and rises through the Mecha Competition. As the Mecha Ascension Cult's conspiracy unfolds, Kevin teams up with Ember and Kate Xavier to expose the truth and protect the world.

Sofia was originally the villainous supporting character in a romance conquest game. After gaining self‑awareness, she refuses to be a stepping stone for player Summer. She defies the preset plot and repeatedly foils Summer's system‑powered traps. Navigating among three male leads, she outwits her rivals at banquets and in the workplace. Gradually taking charge of her family's business, she navigates harsh conflicts in both romance and career. Breaking free from her NPC fate, she embarks on a thrilling underdog comeback.