

My coworkers and I are forcibly dragged into a bizarre game with the initial title displayed as "War of the Plants". Everyone crowds around to choose camps or safe houses with abundant water resources. I am the only one who picks a plastic apartment in the desert with no water or electricity. My female supervisor mocks me in front of everyone, saying I must be out of my mind. No one is willing to team up with me, and they even bet I won't last three days. When choosing abilities, everyone rushes for practical powers like spatial storage or metal control. I, however, choose reverse photosynthesis that allows me to gain energy from air humidity. Everyone immediately mutes me in the game. Clearly, no one wants to hear my desperate cries for help later. But when the system revokes team permissions and administrator functions, everyone is stunned. The game's name is reset to "Magnet Apocalypse".

A ruthless mafia godmother plans to retire at her daughter’s wedding, until the bride is kidnapped and drugged on her wedding night. She storms back into the underworld, vowing revenge, only to uncover a deeper conspiracy and be murdered by a traitor. But is Mama really dead?

William Shaw is the chairman of a multi-billion dollar corporation who dotes on his wife and three daughters, granting their every wish. Yet they fawn over his wife’s childhood friend Jeremy Turner, even believing Jeremy’s false accusations against William and sending their own father and husband to prison. After repeated betrayals and vicious words, William finally sees their true nature. Upon his release, he decisively replaces the asset transfer agreements with divorce and disownment papers, taking back everything he was going to give them.