

Ten-year-old Louie Barton tumbles into a world of deadly supernatural set in a hospital and accidentally activates Anomaly Kin-Binder System, a power that does exactly one thing: find his relatives. Turns out they are everywhere. The terrifying S-rank head nurse? His aunt.The Crimson Wraith haunting the corridors? Family.The Copper Coffin Bride? Related. The Gloom Sovereign who rules the underworld? Also his kin. While other players tremble and fall, Louie strolls through the most feared dungeons in existence with an ever-growing roster of monstrous relatives clearing the path ahead.Two worlds, countless horrors, one ten-year-old with the most dangerous family reunion in history.

My coworkers and I are forcibly dragged into a bizarre game with the initial title displayed as "War of the Plants". Everyone crowds around to choose camps or safe houses with abundant water resources. I am the only one who picks a plastic apartment in the desert with no water or electricity. My female supervisor mocks me in front of everyone, saying I must be out of my mind. No one is willing to team up with me, and they even bet I won't last three days. When choosing abilities, everyone rushes for practical powers like spatial storage or metal control. I, however, choose reverse photosynthesis that allows me to gain energy from air humidity. Everyone immediately mutes me in the game. Clearly, no one wants to hear my desperate cries for help later. But when the system revokes team permissions and administrator functions, everyone is stunned. The game's name is reset to "Magnet Apocalypse".